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    The Hundred-Year Mystery


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      THE BOXCAR CHILDREN MYSTERIES

      THE BOXCAR CHILDREN

      SURPRISE ISLAND

      THE YELLOW HOUSE MYSTERY

      MYSTERY RANCH

      MIKE’S MYSTERY

      BLUE BAY MYSTERY

      THE WOODSHED MYSTERY

      THE LIGHTHOUSE MYSTERY

      MOUNTAIN TOP MYSTERY

      SCHOOLHOUSE MYSTERY

      CABOOSE MYSTERY

      HOUSEBOAT MYSTERY

      SNOWBOUND MYSTERY

      TREE HOUSE MYSTERY

      BICYCLE MYSTERY

      MYSTERY IN THE SAND

      MYSTERY BEHIND THE WALL

      BUS STATION MYSTERY

      BENNY UNCOVERS A MYSTERY

      THE HAUNTED CABIN MYSTERY

      THE DESERTED LIBRARY MYSTERY

      THE ANIMAL SHELTER MYSTERY

      THE OLD MOTEL MYSTERY

      THE MYSTERY OF THE HIDDEN PAINTING

      THE AMUSEMENT PARK MYSTERY

      THE MYSTERY OF THE MIXED-UP ZOO

      THE CAMP-OUT MYSTERY

      THE MYSTERY GIRL

      THE MYSTERY CRUISE

      THE DISAPPEARING FRIEND MYSTERY

      THE MYSTERY OF THE SINGING GHOST

      THE MYSTERY IN THE SNOW

      THE PIZZA MYSTERY

      THE MYSTERY HORSE

      THE MYSTERY AT THE DOG SHOW

      THE CASTLE MYSTERY

      THE MYSTERY OF THE LOST VILLAGE

      THE MYSTERY ON THE ICE

      THE MYSTERY OF THE PURPLE POOL

      THE GHOST SHIP MYSTERY

      THE MYSTERY IN WASHINGTON, DC

      THE CANOE TRIP MYSTERY

      THE MYSTERY OF THE HIDDEN BEACH

      THE MYSTERY OF THE MISSING CAT

      THE MYSTERY AT SNOWFLAKE INN

      THE MYSTERY ON STAGE

      THE DINOSAUR MYSTERY

      THE MYSTERY OF THE STOLEN MUSIC

      THE MYSTERY AT THE BALL PARK

      THE CHOCOLATE SUNDAE MYSTERY

      THE MYSTERY OF THE HOT AIR BALLOON

      THE MYSTERY BOOKSTORE

      THE PILGRIM VILLAGE MYSTERY

      THE MYSTERY OF THE STOLEN BOXCAR

      THE MYSTERY IN THE CAVE

      THE MYSTERY ON THE TRAIN

      THE MYSTERY AT THE FAIR

      THE MYSTERY OF THE LOST MINE

      THE GUIDE DOG MYSTERY

      THE HURRICANE MYSTERY

      THE PET SHOP MYSTERY

      THE MYSTERY OF THE SECRET MESSAGE

      THE FIREHOUSE MYSTERY

      THE MYSTERY IN SAN FRANCISCO

      THE NIAGARA FALLS MYSTERY

      THE MYSTERY AT THE ALAMO

      THE OUTER SPACE MYSTERY

      THE SOCCER MYSTERY

      THE MYSTERY IN THE OLD ATTIC

      THE GROWLING BEAR MYSTERY

      THE MYSTERY OF THE LAKE MONSTER

      THE MYSTERY AT PEACOCK HALL

      THE WINDY CITY MYSTERY

      THE BLACK PEARL MYSTERY

      THE CEREAL BOX MYSTERY

      THE PANTHER MYSTERY

      THE MYSTERY OF THE QUEEN’S JEWELS

      THE STOLEN SWORD MYSTERY

      THE BASKETBALL MYSTERY

      THE MOVIE STAR MYSTERY

      THE MYSTERY OF THE PIRATE’S MAP

      THE GHOST TOWN MYSTERY

      THE MYSTERY OF THE BLACK RAVEN

      THE MYSTERY IN THE MALL

      THE MYSTERY IN NEW YORK

      THE GYMNASTICS MYSTERY

      THE POISON FROG MYSTERY

      THE MYSTERY OF THE EMPTY SAFE

      THE HOME RUN MYSTERY

      THE GREAT BICYCLE RACE MYSTERY

      THE MYSTERY OF THE WILD PONIES

      THE MYSTERY IN THE COMPUTER GAME

      THE HONEYBEE MYSTERY

      THE MYSTERY AT THE CROOKED HOUSE

      THE HOCKEY MYSTERY

      THE MYSTERY OF THE MIDNIGHT DOG

      THE MYSTERY OF THE SCREECH OWL

      THE SUMMER CAMP MYSTERY

      THE COPYCAT MYSTERY

      THE HAUNTED CLOCK TOWER MYSTERY

      THE MYSTERY OF THE TIGER’S EYE

      THE DISAPPEARING STAIRCASE MYSTERY

      THE MYSTERY ON BLIZZARD MOUNTAIN

      THE MYSTERY OF THE SPIDER’S CLUE

      THE CANDY FACTORY MYSTERY

      THE MYSTERY OF THE MUMMY’S CURSE

      THE MYSTERY OF THE STAR RUBY

      THE STUFFED BEAR MYSTERY

      THE MYSTERY OF ALLIGATOR SWAMP

      THE MYSTERY AT SKELETON POINT

      THE TATTLETALE MYSTERY

      THE COMIC BOOK MYSTERY

      THE GREAT SHARK MYSTERY

      THE ICE CREAM MYSTERY

      THE MIDNIGHT MYSTERY

      THE MYSTERY IN THE FORTUNE COOKIE

      THE BLACK WIDOW SPIDER MYSTERY

      THE RADIO MYSTERY

      THE MYSTERY OF THE RUNAWAY GHOST

      THE FINDERS KEEPERS MYSTERY

      THE MYSTERY OF THE HAUNTED BOXCAR

      THE CLUE IN THE CORN MAZE

      THE GHOST OF THE CHATTERING BONES

      THE SWORD OF THE SILVER KNIGHT

      THE GAME STORE MYSTERY

      THE MYSTERY OF THE ORPHAN TRAIN

      THE VANISHING PASSENGER

      THE GIANT YO-YO MYSTERY

      THE CREATURE IN OGOPOGO LAKE

      THE ROCK ’N’ ROLL MYSTERY

      THE SECRET OF THE MASK

      THE SEATTLE PUZZLE

      THE GHOST IN THE FIRST ROW

      THE BOX THAT WATCH FOUND

      A HORSE NAMED DRAGON

      THE GREAT DETECTIVE RACE

      THE GHOST AT THE DRIVE-IN MOVIE

      THE MYSTERY OF THE TRAVELING TOMATOES

      THE SPY GAME

      THE DOG-GONE MYSTERY

      THE VAMPIRE MYSTERY

      SUPERSTAR WATCH

      THE SPY IN THE BLEACHERS

      THE AMAZING MYSTERY SHOW

      THE PUMPKIN HEAD MYSTERY

      THE CUPCAKE CAPER

      THE CLUE IN THE RECYCLING BIN

      MONKEY TROUBLE

      THE ZOMBIE PROJECT

      THE GREAT TURKEY HEIST

      THE GARDEN THIEF

      THE BOARDWALK MYSTERY

      THE MYSTERY OF THE FALLEN TREASURE

      THE RETURN OF THE GRAVEYARD GHOST

      THE MYSTERY OF THE STOLEN SNOWBOARD

      THE MYSTERY OF THE WILD WEST BANDIT

      THE MYSTERY OF THE SOCCER SNITCH

      THE MYSTERY OF THE GRINNING GARGOYLE

      THE MYSTERY OF THE MISSING POP IDOL

      THE MYSTERY OF THE STOLEN DINOSAUR BONES

      THE MYSTERY AT THE CALGARY STAMPEDE

      THE SLEEPY HOLLOW MYSTERY

      THE LEGEND OF THE IRISH CASTLE

      THE CELEBRITY CAT CAPER

      HIDDEN IN THE HAUNTED SCHOOL

      THE ELECTION DAY DILEMMA

      JOURNEY ON A RUNAWAY TRAIN

      THE CLUE IN THE PAPYRUS SCROLL

      THE DETOUR OF THE ELEPHANTS

      THE SHACKLETON SABOTAGE

      THE KHIPU AND THE FINAL KEY

      THE DOUGHNUT WHODUNIT

      THE ROBOT RANSOM

      THE LEGEND OF THE HOWLING WEREWOLF

      THE DAY OF THE DEAD MYSTERY

      NEW! THE HUNDRED-YEAR MYSTERY

      NEW! THE SEA TURTLE MYSTERY

      Copyright © 2019 by Albert Whitman & Company

      First published in the United States of America in 2019 by Albert Whitman & Company

      ISBN 978-0-8075-0748-3 (hardcover)

      ISBN 978-0-8075-0749-0 (paperback)

      All rights reserved. No part of this book may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or by any information storage and retrieval system, without permission in writing from the publisher.

      THE BOXCAR CHILDREN® is a registered trademark of Albert Whitman & Comp
    any.

      Printed in the United States of America

      10 9 8 7 6 5 4 3 2 1 LB 22 21 20 19 18

      Illustrations by Anthony VanArsdale

      Visit the Boxcar Children online at www.boxcarchildren.com.

      For more information about Albert Whitman & Company, visit our website at www.albertwhitman.com.

      100 years of Albert Whitman & Company

      Celebrate with us in 2019!

      Contents

      1. Will There Be Ghosts?

      2. Curiouser and Curiouser

      3. Cold Clues and Warm Cookies

      4. A Dangerous Climb

      5. The Only

      6. MOO-ving Day

      7. Secrets in the Attic

      8. The Paperboy’s Clue

      9. AJ’s Treasure

      10. The Fight for the Manor

      Will There Be Ghosts?

      Ghosts, ghosts, ghosts. Will there be ghosts? Six-year-old Benny Alden biked far behind his brother and sisters. Usually he pedaled the fastest, leading the way. Not today. Not where they were going.

      Benny could see the others far ahead. Fourteen-year-old Henry was in front. Twelve-year-old Jessie and ten-year-old Violet biked close behind. The curvy bike path led away from Greenfield. The Aldens had never followed this path before. They never had a reason to go this way. Until now.

      Will there be ghosts? Benny shivered. He fell farther and farther behind. Ghosts, ghosts, ghosts. That’s all he’d thought about since breakfast—since what Grandfather had said.

      This morning at breakfast, Benny had talked and talked and talked about his hundred-day project. Everyone at Benny’s school needed to collect one hundred of something, or make one hundred of something, or do one hundred somethings. But Benny couldn’t think of one hundred of anything that wasn’t boring.

      He’d tried a bunch of things. Gluing one hundred pennies on ping-pong paddles? Bor-ing. Stringing one hundred pieces of popcorn? Bor-ing. Bending one hundred pipe cleaners into animal shapes? Bor-ing. His best idea had been to collect one hundred worms. For two days he dug all around the backyard. But he only found ten worms. He set them free.

      Then, at breakfast, Grandfather had asked, “How would the four of you like to take a tour of Wintham Manor?”

      “Isn’t that the giant gray house on the hill?” Jessie asked.

      “That’s Wintham Manor, all right,” said Grandfather. “No one’s lived there for a hundred years.”

      “Why not?” Benny asked.

      Grandfather wiggled his eyebrows and said, “That is one of the many mysteries of Wintham Manor. My friend Ella leads tours there and said you’re welcome to come. She told me the Manor will be one hundred years old next month.” Grandfather smiled at Benny. “With all your talk of one hundred this and one hundred that, I think a hundred-year-old house is a perfect place to visit.”

      “But,” Benny said, “I can’t carry a whole house to school for my project.”

      Grandfather had laughed. “No, I expect not. But Wintham Manor might give you a helpful idea or two. Besides, the four of you have been wanting to bike to someplace you’ve never been before. Today seems a perfect day for a new adventure.”

      Henry, Jessie, and Violet had all liked Grandfather’s suggestion. So now the children were biking to visit the mysterious old house. What bothered Benny was why no one had lived in Wintham Manor for a hundred years. He could think of only one good reason. Ghosts. People were afraid to live in Wintham Manor…because it was haunted!

      In the distance, Henry and the girls biked up a hill past a group of tall rocks. Benny shuddered. The rocks looked like giant fingers reaching up out of the ground. A few minutes later he got to the rocks and stopped. They didn’t look as scary close up. Benny noticed something strange on the tallest finger. Someone had carved marks near the bottom. The markings were old and worn. They sort of looked like words, but different.

      What if it’s a warning? Benny wondered. What if it means “danger”? Benny jumped on his bike, pedaling as fast as he could until he caught up with the others.

      As the sun moved higher in the sky, the bike path took a sharp curve along a creek. That’s when the children saw the manor. The dirty stone building stood like a castle on the next hill. Henry stuck his right arm out and down. It was their signal to stop. The Aldens stared at the giant house. A dark cloud passed over it. Benny’s heart thumped as the house fell into the shadow of the cloud.

      One corner of Wintham Manor was a huge stone tower. Violet pointed to the top. “Look at that big window,” she said. “It’s like the tower where Rapunzel let down her hair.”

      “The whole house looks like something out of a fairy tale,” said Jessie.

      “Or a scary movie,” said Benny, “with ghosts.”

      “Wintham Manor is not scary,” said Jessie. “It’s just old.”

      “How do you know?” Benny asked.

      “Because,” said Jessie, “Grandfather would never send us anyplace like that.”

      Henry smiled. “I wouldn’t let anything hurt my favorite little brother. Not even some old ghost.”

      Jessie knew how to move Benny’s mind away from ghosts. “I could use some water and a snack before we bike up that hill,” she said.

      “Me too!” said Benny, opening his backpack. He still wasn’t sure about ghosts, but he was sure he was hungry. Benny unwrapped a fig bar and started talking about his hundred-day project…again.

      Jessie sighed. “Benny, you’re really going to have to choose a project soon.” She tore open a small bag of pretzels. “Maybe it won’t be perfect, but it has to be something.”

      Benny stuck out his jaw. “It’s not my fault I was sick when the hundred-day project started,” he said. “By the time I got back to school, all the good ideas were taken.” Benny folded the entire cookie into his mouth.

      “I tried to give you one hundred buttons,” said Jessie, “and Violet offered a hundred colored pencils, and Henry said you could pick out a hundred nails.”

      “Mgshwidlfhst.” Benny tried to speak, but his mouth was too full.

      Henry laughed. “What did you say?”

      “Benny,” whispered Violet, “you should finish chewing before you talk.”

      Benny chewed and chewed. Then he swallowed. “I want my project to be something really, really different,” he said finally.

      The children ate their snacks in silence. This was going to be one project Benny would have to figure out for himself. When they finished, Jessie collected their garbage into a bag to throw away later. She looked around at the blue creek and the green trees and the big manor on the next hill. It gave her an idea. “If we have time,” she said, “I’d like Violet to take a few photos for my blog.”

      Jessie’s blog was called Where in Greenfield? Every week she posted a photo of something around town—a tree house, a playground, a statue. Her readers sent in guesses about where in Greenfield the photo was taken. The next week, Jessie blogged the answer and posted a new photo. She thought the creek would be the perfect place for this week’s entry.

      Henry checked his watch and said, “Okay, let’s meet back here in fifteen minutes.”

      Violet pulled her camera from her bike basket. Jessie took out the notebook and pen she always carried in her pocket. As the girls went exploring, the boys took off their shoes and socks and waded into the creek. A swarm of tadpoles darted away. “I could bring one hundred tadpoles for my project,” said Benny.

      Henry laughed. “You would have to catch them first.” He picked up a flat stone and skipped it across the water. The stone skipped five times. He found another stone for Benny. “Hold it sideways, like this,” said Henry. He moved Benny’s fingers around the edges. Benny’s first stone sank. But after a few tries, Benny could skip a stone two and three times.

      For a while, Benny forgot about the project. But when they stopped skipping stones, the thoughts came back. “I’ll never have a good idea,” he said. “Never, ever, ever.”

      “Sometimes,” said Henry, “when I have a p
    roblem I can’t solve, I just stop thinking about it.”

      “Huh?” said Benny.

      “I know it sounds strange,” Henry said. “But when I ignore my problem, I get busy doing other things.”

      “Like what?” asked Benny.

      “Like building that new doghouse for Watch or fixing Grandfather’s record player or going for a long run. Pretty soon the answer to my problem sneaks up on me. The more I ignore it, the closer it comes. Then, one day, the answer jumps in front of me and shouts, ‘Here I am!’”

      Benny thought about this. “So, I should stop worrying about the project?” he asked.

      “That’s right,” said Henry. “Let’s go to Wintham Manor to see what a hundred-year-old house looks like. I bet watching out for ghosts makes you forget all about your problem.”

      Henry lay back on the bank of the creek and closed his eyes. Benny lay back and watched puffy clouds change into different shapes: a dog, a bear, a shoe, a snowman. He liked listening to the sound of water in the creek. He liked feeling the cool ground under him. This place reminded him of when the children lived in the woods.

      After their parents died, the Alden children had run away from home. They had been afraid to go and live with their grandfather because they thought he would be mean. The children searched and searched for a place to live. Then one night, they took shelter in an old railroad car in the woods. They decided to make that boxcar their home. They even found a dog named Watch and kept him as their pet. The children had many adventures in the boxcar. They even played in a creek just like this one. Then they met Grandfather, who had been searching for them. He wasn’t mean at all! Now the children lived with Grandfather in Greenfield. They used the boxcar as their clubhouse.

      Just as Benny was starting to relax, Violet and Jessie came back.

      “Time to hit the road,” said Henry.

      This time Benny kept up with the others. He still wasn’t sure he wanted to meet ghosts. But, together, he knew the four of them could face whatever was waiting for them at Wintham Manor.

      Curiouser and Curiouser

      The Aldens climbed the stone steps and stared at the manor door.

      “This is strange,” said Henry. The doorway was so low that anyone taller than him would have to bend to enter. Henry gripped the heavy door knocker and banged it once. The sound echoed through the old house.

      “Nobody’s home,” said Benny. “Let’s go.”

      “Hang on,” said Henry. “Grandfather’s friend is supposed to be here.” Henry knocked again. Still no answer. He knocked a third time.

     

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